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(+2)

Very very cool demo! A bit clunky at times (animations, camera, the usual), of course it's a student project, but really captures some of the magic of the cloak & dagger movies: the witty repartees, leaping on tables, or on chandeliers (yay fan service!).

Even the combat works rather well, especially since fencing is a harder sell than eg guns or magic - and I'm really not big on combat in games in general.

What really nailed for me were a couple of wow moments that felt very organic and unscripted and yet perfectly choreographic: running after the last capitan, finding myself leaping out a window (of course) to land on a canopy, then somersault to the ground, landing behind him and cutting off his escape... all in one fluid sequence, epic! I believe I could just as well have followed another path and not get that moment, so kudos on the level design for guiding me there without me noticing.

I tip my hat to you, dev team.