Honestly, the enemies are way op. I wish they were visible, even the slightest, in the dark. It took me way over 10 minutes to even get a little progress. Even then, I still couldn't complete the game. I gave it 5 stars for originality. I love the concept, I just wish it was possible, (yes, I know it's possible, I'm exagerating). I gave it 1 star for execution. The coding is poor. The mechanic of the flashlight is useless, because I would be killed by an enemy anyway. I gave it 3 stars for charm, I love the fact that your just starting, and the art is this good. Sure, it's not the best art, but it's better than a lot of others I have seen. And lastly, I gave it 1 star for spookiness. The game wasn't terrifying at all. Well, maybe further it would bring the scare factor up a bit, but again, I wasn't able to get very far. I didn't give it 0 stars because of the music, and the design of the enemies. They really brung the atmosphere to the right level.
Viewing post in Beyond my little light jam comments
Thanks for the comment. I'll try to work your ideas into my games in the future. One thing I did not completely understand was your criticism of the coding... Did you mean the scripts? Honestly, neither Unity nor I could find any errors or problems there. Granted, I declared a few variables as public that should be declared private in larger projects and then accessed through getter and setter methods and I also did not include any comments within the scripts, but since I was the only coder working on the project I figured it would not matter. Did you mean level design or game design? If so, I'd agree on the first point in hindsight. The level design could have been with a slightly less steep learning curve. I'll remember that the next time. The flashlight is very useful if you take your time before each step or jump. Anyway, thanks for playing and commenting!