Decent game with potential if you decide to dvelop it further. I like the graphics, but the blur and bloom effects are sometimes a bit much.
substatic
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I made a game with a few mini games. I think it's nice for playing in-between bigger games. However, the music is an interesting step for me into computer-produced music. Each time you start the game, you will hear a different melody. It's code-generated, random and always harmonious. I hope it's as much fun to play as it was to make.
Here's the download link:
https://vh-games.itch.io/desktop-brain-buster-mini-games
I had a brower-version before without a quit-button. I simply enjoy playing a non-online minute-long game now and then and I wanted others to be able to experience that, too.
The games are fairly simple. A quick description is included.
Thanks for your feedback! I'll try and improve the controls in future games. Personally, I also felt that controls in the second level could have been better, but I didn't have the time to really work on them in detail. Third level controls were better, but also not very complex. Anyway, I'm glad you liked my view on the theme.
A fun, short game revolving around the person and legacy of the German Baron of Münchhausen, who is and was famous for his tall tales. The game features levels that are related to his life and work and my own, Monty-Python-inspired creations.
And here is the link:.
https://vh-games.itch.io/the-baron-of-m
Enjoy, and please tell me what you think of the game. I spent a lot of time and work on it, but I'd be happy to get tips for improvement of my game designing skills.
Thank you so much for playing and commenting, I really appreciate feedback.
I think it's a good idea of yours to polish the feedback a little bit. I'll get to work on that after the jam. And I know what you mean with the perfect pitch game. I also play an instrument (piano) and was surprised how hard it is to score, especially with time running down and no possibility to replay the note. That's why I chose to award at least five points even if the guess is off by half a note.
What program do you use for writing music for your games? I'd love ot get into that field, but I'm a bit at a loss what to use. I'd be glad for any tips regarding that, because recording myself at the piano via smartphone is not really the way to go (I tried that for one of my games and I'm not really happy with the result). I tried BoscaCeoil, but if you are used to normal music notation, it's really difficult to get into it.
This is my first browser game made with Unity. It's just a collection of four casual games that I wrote for fun/practice. There is nothing fancy about the graphics (field trip pictures from Italy that I turned into b/w), but the music is interesting insofar that it is randomly generated, but usually includes a theme that is repeated after eight notes.
I did not include any scene transitions of particle effects, because I wanted to keep it as small as possible.
I'd love to have some feedback from others and hope that you'll enjoy this little project.
I guess you're right. Sorry about the infuriating difficulty level. In hindsight, it seems a bit too hard. The funny thing is that this was not my intention, but if you play your own game during the creation process, you know all the traps and enemies and you risk designing it more difficult than you wanted. I'll change that after the jam into something more accessible. Thanks for the feedback!
Thanks for the comment. I'll try to work your ideas into my games in the future. One thing I did not completely understand was your criticism of the coding... Did you mean the scripts? Honestly, neither Unity nor I could find any errors or problems there. Granted, I declared a few variables as public that should be declared private in larger projects and then accessed through getter and setter methods and I also did not include any comments within the scripts, but since I was the only coder working on the project I figured it would not matter. Did you mean level design or game design? If so, I'd agree on the first point in hindsight. The level design could have been with a slightly less steep learning curve. I'll remember that the next time. The flashlight is very useful if you take your time before each step or jump. Anyway, thanks for playing and commenting!