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(+1)

Played through most of the game. Skipped some levels here and there.

This is an interesting game, it combines puzzle solving with dexterity, which I suffered a bit since I cannot draw a straight line with the mouse to save my life. 

I like how the main menu background changes depending on which world you choose. 

The levels are very interesting and I and the mechanics were introduced properly. Levels could use a "retry" button. Spamming the undo key until everything is empty works but it is cumbersome.

I had issues with controls like the other posters already mentioned. I will add that having to always click the cube to start drawing is annoying when trying to start a line from the border of a side so it matches a line from the other side. 

I know the game is in early development, but the physics in general feel broken, specially with the top face and rotation. Many times I watched the ball having certain motion and switch directions entirely once it switches to a different face. Take for example temp name 7 of desert sector. If you don't add any lines, the ball goes straight down, touches a booster, goes to the top and in a straight line reaches the opposite face where there is another booster. You would expect the ball to return in the exact same direction, forming an infinite loop. Instead it makes a sharp turn and goes to a completely different face. Other instances were the ball slowly moving to a side from the top, the camera switched and it started to go in the opposite direction.

Sometimes drawing a line changes how the simulation plays out in places that don't seem to make sense. Like having the ball land perfectly on a slope and after adding an unconnected line somewhere the ball now bounces.

When pressing multiple times a spin key, the cube will start spinning in the opposite direction, I believe because it tries to latch to the right face index. This is annoying when spamming a key to quickly visualize the entire cube.

Clicking the restart button while the cube is spinning in the test sector breaks stuff.

It was fun, but a bit frustrating at times. It is a real good start and I hope you will be able to develope this game further.

(+1)

Thanks for the feedback. I'm hoping to remove as much of the dexterity part of the game as possible but due to the nature of physics puzzlers I doubt it's impossible to remove entirely. I've added in a wipe cube button which should act as a "retry" button by clearing the cube of all lines. I have managed to fix up most of the physics and the game should now act in a more determinate way, I never really paid much attention to this part of the game so I appreciate the feedback as I didn't notice it until you and a few others pointed it out. The ball now does go back and forth on the level you mentioned although it doesn't do so infinitely so it still needs a bit of work but now goes back and forth exactly 6 times before breaking out of the loop every time. The issue of strange ball movement in both instances you mentioned were caused by the cube pushing on the ball during rotation, silly physics mistake that I never considered, and should now be mostly fixed. The cube rotation with the spin key changing directions is caused by the game trying to move the cube in the shortest direction to the destination. I'll look into fixing this.