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(+2)

It's always a good day when another 2D platformer with good mechanics, tight responses, and interesting and multi-pathed screens pops up in my recommended itch page!

Wing just hit all the right spots for me; it's very responsive with inputs (somehow a lot of platformers fail on this front), has the standard mechanics mixed with something special (more on that in a second), and for a demo, this has just enough content to whet my appetite in hopes for a full release. The mechanics are all completely simple: you can jump, perform a "double jump" like flap that can be used as many times as you want while having a cooldown, a glide feature that gives you speed in a horizontal fashion while also letting you fall slower, and a dive that, well, lets you dive directly down. It seems like the developer has experience in playing these types of platformers because of the fact that almost every screen has multiple paths to be able to complete them; some paths might require you to perform multiple jumps, while others will have you take advantage of the momentum you build up from gliding to cross obstacles. The controls on both pc and controller are really easy to use as well, and I can't stress enough how responsive the inputs are

I did play through this a few times (first time was recorded and learning the mechanics while the other times were testing out all the cool pathways and semi-pixel perfect skips available), and I can say that the only gripe I have with this game is the fact that diving doesn't really seem to have a clear purpose; from a speed-running view, it'd be a good tool to have to gain as much extra speed as possible, but for normal players, it's very hard to control and there wasn't a single instance in the game where you were required to use it at all.

All in all, this game needs to get the proper coverage and support. Again, for a demo, this developer knows what they're doing, and I highly recommend playing this demo so you can really experience it first hand!

My playthrough:

(+2)

Thank you so much for your in-depth feedback! I watched your video and it was super fun to see you pick up on all the things I tried to put in here. Rest assured that I am working on expanding this into a full game, where hopefully I can make the dive a bit more useful and fun to use alongside the other mechanics!