That's very kind of you! About your last comment: we thought a lot about what makes a Playdate game "work" during the development of Bloom. It certainly helps that we had been tinkering with the device for over a year by the time we started this game, so we were able to build it with that experience in mind. Still, we had to make a lot of assumptions about how actual players would use the device, so it's nice to see that a lot of those proved correct :) Thanks so much for playing!