Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RNG Party Games

50
Posts
951
Followers
2
Following
A member registered May 15, 2019 · View creator page →

Creator of

Recent community posts

Yes, it is a Playdate exclusive.

We'll work on making this more apparent, sorry about that! 

For others: pressing the B button opens the menu to save.

(1 edit)

Hey! It's a kinetic visual novel, meaning it tells a story and that story is linear.

An update will be coming very soon! ;)

(1 edit)

Sorry, we couldn't talk about it for some time, but we're happy you've seen the update video. It's releasing this spring! :) We really appreciate your support.

It's releasing this spring!

Hi, there is a section of the story where this happens, so your game is likely working as intended.

The discord invite should be https://discord.gg/BWW9YNF

Hi, please follow Panic's instructions to load the game: https://help.play.date/games/sideloading/
If you're still having issues we can try to help.

Thank you! :)

(1 edit)

Thank you so much! We can't wait for everyone to experience it. :)

We will certainly be making more Playdate games!! <3

Thanks! You can use the same save file, see the instructions here: https://rngpartygames.itch.io/bloom/devlog/499006/bloom-v11-major-update

(2 edits)

Sorry about that and thanks for bringing this to our attention! We've updated the post with more thorough instructions.

(1 edit)

Sadly, this game was a bit too rooted in the english language for us to viably translate it in the time we had, but it's something we're always considering for our projects. Hopefully we'll be able to try it in the future.

Thanks! It's an issue we're already aware of. Reloading the game solves it for now. We'll likely be able to look at the issue sometime soon, but no clue yet if it's something solve-able.

Thanks for letting us know. This error has occurred before when Panic's servers were having issues, and it appears to us that may be the situation again...

That's very kind of you! About your last comment: we thought a lot about what makes a Playdate game "work" during the development of Bloom. It certainly helps that we had been tinkering with the device for over a year by the time we started this game, so we were able to build it with that experience in mind. Still, we had to make a lot of assumptions about how actual players would use the device, so it's nice to see that a lot of those proved correct :) Thanks so much for playing!

Thanks for checking it out!!

Deleting your save should work. You can back it up on a PC before you do so if you'd like to keep it for later.

Thanks! Yes, this is a quirk of web sideloading on Playdate, it should show the correct author after fully installing.

Hi, save data is separate from game installs, see here: https://rngpartygames.itch.io/bloom/devlog/377380/bloom-v108-minor-patch

Thank you so much!! We'll definitely be making more Playdate games :)

(1 edit)

Dandelions are the starting flower. You do want to buy some and plant them. You then will be able to dig them up once they grow (which auto-sells them) using the shovel. 

Sorry if that description confused you. It was just meant to be a bit cheeky. 

ありがとうございます!

Hello - this has been fixed (it was an issue with the documentation regarding build numbers)! If you re-download v1.0.8 from our itch page and re-upload it via web sideloading, your device should show an update after hitting refresh.

This appears to possibly be a bug on Panic's end -- if you want to force the update, uninstalling the game and reinstalling should work. We're in contact with them now to see about resolving this!

Thank you! Enjoy!

Thank you, that's very kind :)

Thank you so much, glad you're enjoying it! :)

This has now been updated with a fix!

Glad to see you actually got all the way through! The controls are definitely (intentionally) weird, we went into the jam with the goal of making a unique movement system within Pulp. But it does sort of have a nice flow to it once you get used to it.

The story we sort of came up with last minute, there's only one ending. The "lore" is that you are a robot in a post-apocalypse world designed to kill, but you've malfunctioned so you instead want to grow plants (and have to fight off another robot in the end). Not sure if any of that came across but we definitely made it up as we went along (and I really just wanted to have an excuse to program a final boss sequence).

Anyways thanks for playing and thanks for the awesome playthrough!

This is intentional, though, yup!

(1 edit)

Thanks for the heads up, this one seems to be a bug. We must have messed up the timing there. We'll look into it.

Edit: Yup, it was a bug. We've found it and should update the build here with a fix soon.

Update on this: wireless sideloading is fixed now, you'll just have to re-upload Bloom on the website.

Thanks for the kind words, that means a lot!

Hey, thanks for bringing this to our attention! It looks like Panic's sideloading servers are broken right now so the files aren't downloading correctly. USB sideloading should work fine though, in the meantime. (https://help.play.date/games/sideloading/)

Hey, thanks for bringing this to our attention! It looks like Panic's sideloading servers are broken right now so the files aren't downloading correctly. USB sideloading should work fine though, in the meantime. (https://help.play.date/games/sideloading/)

Hey, thanks for bringing this to our attention! It looks like Panic's sideloading servers are broken right now so the files aren't downloading correctly. USB sideloading should work fine though, in the meantime. (https://help.play.date/games/sideloading/)

Thank you -- enjoy the game!!

(1 edit)

Glad you're enjoying it! While it's not 1:1 with real life due to design constraints (we wouldn't want to force people to play at certain times of day to progress, for example), the story does progress in real-time and text messages are sent according to the system clock. The game takes around 1 full month of real world time to complete in a typical playthrough (although some may finish it a little faster if playing very often).