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Like the others said, movement could definitely use a rework. Having no air control made things way harder than they should be.

I enjoyed using the repel magic as a wall-jump, but the execution felt too random at times. Sometimes it works as I'd hoped, sometimes it launches me sideways, sometimes not at all.

And a minor thing I disliked was the fact that Mana potions were bound to Q and Health to E, even though Health appears to the left of Mana on the HUD.

Thanks for playing! You are absolutely right about the QE thing, I see it immediately now :'(
The repel is a bit difficult to master, though there is air-control it is maybe too subtle.