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TheChae

44
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7
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A member registered Dec 01, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing, good to hear how much you enjoyed it :)
Sounds like you found the super special secret level - nah, that shouldn't be possible as the tiles around the outer edge shouldn't be removable or even considered during level generation, so there's a bug in there somewhere, I've not seen it happen before so well found!
Post voting I intend to make it so that the player can see the level seed, which would make it easier for me to recreate bugs like this.

Thank you for your comment, glad you had fun with it :)
One thing I was itching to change after the deadline was the rushed instructions screen, it was done at the last minute and I even forgot to mention space is jump!
There was going to be a map pickup that, if found, would show you the whole area and where the key is. It would have shown much more clearly the 'web' layout but , despite implementing about 90% of it, I had to drop it at the end. Post-voting I intend to put it back in :)

Thanks for playing, glad you enjoyed it :)
There's a bug where the music doesn't loop, so in your case it's a feature ;p

Thanks! Glad you enjoyed playing :)
Didn't notice you were a participant at first as comments are usually on the ratings page.
Hope you rated ;p

This looks excellent, has a great style, sounds good and is a very lovely game to spend time in all round :)
Really enjoyable!

Very clever idea :) I got a little addicted to this in part cause I liked listening to the little tune I was making as I played ;p
Great entry!

Cool game. Very innovative use of the web, I really like spinning one :)  Gameplay was easy going, could ramp up the difficulty as time goes on. Lots of places you could take this. Also liked the music.
Nice work!

Thanks for your well thought out comment! I can't tell but I hope you enjoyed playing ;p

I agree there's definitely a curve you could plot for a given set of mechanics that you could use to tweak when the game is intense vs those moments of rest.

I really just made the mana regeneration about 1/2 or maybe even 1/4 what it needed to be, it was intended to still allow you to rebound but make firing a bolt something you needed charge for and so think about before using constantly. Periods of waiting for the mana to charge should have been shorter but I hoped it would give moments of intensity as you're hoping another spider-person doesn't drop near you.

What I would say is one of the problems with devving for a game jam is that you play your game over and over again as you go. You eventually get 'good' at your own game mechanics and when it comes to tweaking you can accidentally make it harder for new players as you're actually tweaking it to give YOU a challenge again. This is especially true of a Roguelike, as there's often a mechanic that is intended to be learned by the player for them to practice and improve on. Post-voting I might tweak it so the starting point is easier, as well as increasing the mana regen.

Fun game, liked the sprites and how you interpreted the theme for the map layout. Good job :)

Quite addictive upgrading every kill, trying to hold onto the crystals to get the better boosts.
Very cool graphics and some quite original ideas.
Nice one :)

As a web developer I have to say I found killing ie over and over quite cathartic ;p I liked the graphics in this and the character animations were cool.
I did also think the black areas of the platforms were not collisions, so spent ages jumping over them at first, doh!
Good work :)

Very cool hacking roguelike with steep difficulty, addictive gameplay and cool vibe overall :)
Well done ;)

Thanks!
To be honest what took the longest was the Spider-people's walking animations, too many legs!

Liked the sense of humour in this one! :D
Cool and very playable, artwork is well suited to the game and subtle audio fits well.
Webbed-feet was a nice take on the theme too!
Very much a roguelike and I loved the 'retro' mode with scanlines, nice touch :)

Fun little game. Simple controls and decent progression. Would maybe suggest a bit more on-screen feedback to the user as to what's going on as they play.
Good work :)

Thanks for playing :) Really appreciate your comment as this was the first time I've done the artwork myself.

The mana regeneration is a bit stingy and is something I'd like to tinker with post-jam.

Thanks for playing! You are absolutely right about the QE thing, I see it immediately now :'(
The repel is a bit difficult to master, though there is air-control it is maybe too subtle.

Thanks for your comment. I'm glad you liked it and it's a fair point about mana, it does regenerate but I think I made this too slow to really help. I do plan to do some re-balancing after the voting period ;p

Thanks so much for playing :) First time doing the GFX myself so glad you liked them!
I was hoping it wouldn't be too frustrating, glad you enjoyed it though.

Enjoyed playing this one. Nice animations and sounds. Looks like there's a strategy to work out with the deck-building.

Nice little game. Particularly liked the face animations and the enemies spinning when you hit them.

Good job :)