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This game is much better than the pre-submission version I saw earlier. The tips at the beginning really help explain the intended game flow on the map.

That said, I'm still a bit confused by the battles themselves. I get that you should attack with your archers as soon as possible for early kills and that their ammo eventually runs out, but the melee attack prompts seem to come up at random (and since the soldiers seem to attack automatically, I'm not sure what the point of the attack prompt is in the first place), and heals are often not available when I actually need them. I played a few times and died after a few stages (the last time I was on the second-to-last battle). Game overs still seem pretty random and are frustrating because I start out strong but suddenly die for reasons I don't understand.

In summary: cool concept, good improvement, still needs more polish.

(+1)

Another thing that crossed my mind: Since you're supposed to recruit more troops after every battle and there's rarely ever a reason you would NOT want to do so, why not open the unit recruitment menu automatically after every battle? That way a player can't accidentally cruise on to a new battle without getting new units, and if they do, it's more on them because they had to proactively decide not to.

Thanks for playing the jam version too KV! I definitely think more impact in the moves or "feels" will make it a lot more clear instead of just the subtle animation (especially when lots of Warriors are packed in a small area) so the player gets a better sense of the special attack the Warriors are doing and how it is different from unit auto attacks. Good idea for the army hiring UI too :)