Thanks for playing my game.
>Options menu under the Workshop category feels non intuitive especially when the button is not alongside the EXIT one (suggesting game system functions)
would you suggest moving it next to the exit button, or renaming it? I thought it would be fine because you can access Options from pause menu inside The Dungeon.
>A little tooltip or prompt would be cool to have for objects you can press Action on
I have the little reticle placeholder changing colour from white to green when you can pick something up, or interact with it. Was it not noticeable?
>Dungeon pieces need more colors/forms variation to help navigating its longer generations. Grey walls, marks, wall vines, torches...
Yeah, I plan on having more props and decorations in future.
>Flying crates makes no sense logicaly or magicaly. Would serve the game to have them attached to a cord, or under flying spell particles
well, I figured its just one of those things you see in games that don't get questioned.
>Coins sometimes felt too high from the ground visualy
only visually, as in they looked bad to you, or you had problems reaching them? I would like to know what coins you are talking about.
>Despite loving these kind of mechanics, the timer felt really short.
Yeah the timer feeling short is a common feedback I am getting. My guess is most people who tested the game did not equip any Seals in The Sealing Chamber which would make it easier. I'm actually going to address that in next version by starting off with a seal that give more time.
>I would also suggest being more strict and more precise on the lewd disclamer, not knowing what kind of lewd it might be.
What do you have in mind? I should go into more detail what type of fetish content are going to be in the game?
Again, thank you for testing.