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(1 edit)

Game slows down when looking at newport

System: Windows 10

Specs : Intel Core i7-10510U @ 1.8Ghz, 16G ram, no graphics card

Game version: build 47

When playing Act IV and looking in the direction of NewPort, the game slows down to a few frames per second, it also slows down the time in game by quite a bit. The slowdown does not affect story audio content. Problem occurs in and out of Missirt. Example is shown in attached video from the nuclear plant site near newport. Getting closer to Newport generalised and augmented the slowdown regardless of viewing direction.

Where were you when this happened? anywhere in Act IV when looking in the direction of NewPort

What were you doing before this issue? Loaded Act IV. Problem does not go away when restarting the game or pc, nor letting it cool. Problem isn't present when going back to other acts. Prior to this no significant slowdown occured when playing the game.

Attachement : bug report video

Hey,

Thanks for the report, sorry to hear you've ran into this,

New Port in Act IV is pretty heavy and has a lot of geometry going on - I've tried my best to optimise it but it's still the heaviest scene by far due to having a lot of city meshes going on in the city, or props on the sites, or trains moving around, along with the terrains themselves.

In the settings menu there are options to reduce the draw-distance of the camera OR you can look at reducing the graphics quality, can you try reducing one of those down and seeing if it helps? Part of why I ask that is I've only tested / had friends test with GPUs present, and don't have anything without a GPU to hand

- Peter

(+1)

Of course yes that does it thanks, I don't know why totally forgot graphical settings existed :facepalm:
Lowering graphics quality does it, when testing at the most busy (M46/73 cross) putting it at minimum the game is still slowed, but it's now quite playable, and a bit better with both settings to the minimum.

No worries mate.

For my own reference, were there any other spots in the game which had a framerate dive like that? or was it just Act IV? (from your initial post it seems like the rest of the game is performing pretty decently)

(+1)

Only Act IV, the rest of the game handled really well. There's maybe a small drop when the Missirt starts doing flips or getting stuck in geometry, but it's hard to tell with said flips and physics going in all directions.