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I beat the third fight, which I think is the end. I like the combat simulator that you can influence as a healer, but I'm unsure why I can't heal during combat. Having secondary costs to healing inbetween fights is interesting but its unclear what happens if I lose all respect/value. I'd love to see numbers in the main screen rather than the log. What are you planning on adding next?

(+1)

A little "You Won" pops up if you beat ten fights, but they're all identical until I get around to adding different types of enemies. That will probably come in the next update or two.

Healing made more sense as a downtime ability from a game design perspective, but it doesn't make a ton of sense in-context. The first bit of story in the game might be a lore explanation for why it can't be done in combat.

More information (numbers included) are going to be in soon, that's been a common feedback.

Thanks for playing.

Ah I see. Lore is amazing and I think will add a lot to the game. Sounds awesome, look forward to it!