I made it to level 19 before succumbing to the asteroids of space. It was fun to fire a million lasers and blow up rocks in space. I wasn't a fan of the movement, maybe backward thrusters could help. The upgrade system is a good idea and would be good to expand upon, perhaps making it roguelike and giving choices when hitting certain levels. Nice demo either way! What are your plans going forwards?
Viewing post in Space Cadet: Adrift in Space jam comments
Thanks for playing and for the feedback. It seems that I should work on movement and expanding upon weapons and upgrades. For my plans, this was basically a short game meant to test things that would be put into another project. Things like the recoil, asteroids-like controls, and upgrades. Lost of great feedback regarding those things, and more, from everyone. Since this wasn't planned to be long term, this game is most likely going to be done with minor adjustments and fixes from feedback. I'll use what I've learned here into the next project.