Fun gaem! Your lil dude feels good to fly around. Shootin feels good. I like how ridiculously powerful you get over time. Recharging health felt maybe a little too generous early on. Nice work!
I made it to level 19 before succumbing to the asteroids of space. It was fun to fire a million lasers and blow up rocks in space. I wasn't a fan of the movement, maybe backward thrusters could help. The upgrade system is a good idea and would be good to expand upon, perhaps making it roguelike and giving choices when hitting certain levels. Nice demo either way! What are your plans going forwards?
Thanks for playing and for the feedback. It seems that I should work on movement and expanding upon weapons and upgrades. For my plans, this was basically a short game meant to test things that would be put into another project. Things like the recoil, asteroids-like controls, and upgrades. Lost of great feedback regarding those things, and more, from everyone. Since this wasn't planned to be long term, this game is most likely going to be done with minor adjustments and fixes from feedback. I'll use what I've learned here into the next project.
Was fun playing. Died instantly at like level 22 or 23, think rocked poped under me. I would not mind a faster rotation, but the thrust was pretty perfect. Nice touch on the rock bounce and the physic push when you shoot.
I think the power ramp up is a bit slow. You can pause and regen up just leaving 1 asteroid till you are ready for the next stage. So I think you should just auto regen to full as completion.
I'd add more music for a bit of variety. A different sound for multi shoot. More variety in general with enemies and asteroids. Explosive asteroids for example. You can always rogue like it and add various random items or a currency to build then offer something between stages. Like in nuclear throne.
Oh and you could add de-thrust. Otherwise moving is a hassle really. I just floated around most of the time because inertia build up was a pain to deal with by 180ing ,
Thanks for playing for that long. Variety in the gameplay is something I'm taking note of as well as the other criticisms. I did think of a de-thrust in the form of a stabilizer that would slow the player down but since this was reminiscent of Asteroids I didn't pursue the idea. But for a non-asteroid game that would be an improvement. Movement seems to be something I need to adjust and I appreciate the feedback.
I got about 250k points, hoping that there would be some more upgrades after rapid-fire tri-shot gun, but it seems not to be the case.
The game is ok, I'd make the rotation not so sensitive, cause often you can't get the right angle to destroy your target, and I would also make the asteroids white, cause right now they're very hard to see. Maybe also add some extra content, cause right now I see no point in coming back to the game.
Thanks for the feedback. Aiming with the small bullets, rotation, or movement seems to be something that needs to be tweaked. The rotation is 16 directions instead of 360 so that might be a factor. Also I have noticed that it takes a second to find an asteroid, especially if it's on the edge of the screen instead of the middle so the color change is a good suggestion. Extra upgrades and content are also good additions since the game is very short.
nice simple game didn't hit any bugs, could add lots of things with a game like this to make it more fun like bigger bullets, screen shake, different alien ships.
Yeah, the game is very basic. Bigger bullets would make it easier to hit objects and different ships would add more variety. This was a simple project so I kept it small, but the dev experience and community feedback is very helpful for future projects.
I made it to level 16. It was pretty fun. I am not a fan of the movement system but I know that is how asteroids ship works. I loved the addition of the upgrades, makes it 1000 times better than asteroids in my opinion.
The upgrades were a thing I was testing out and it seems most people like them. The movement system is basically asteroids, but that was another thing I wanted to see how people would react to it and your insight on the movement is helpful. Thanks for playing.
Thank you. Actually, watching you go through my game was actually a good learning experience to see what I should upload on the itch.io page and how my game page should be presented. I did not consider the itch.io app before as I mainly use the site but this has definitely helped me.
No instructions. Had to figure out z to push and x to shoot on my own. It reminds me a lot of those older Atari games. Pretty sure that is what you wanted to do and it works. I would have the controls shows on screen before pressing continue.
Was it not on the game page? Scroll down and there's instructions. Perhaps I should move it to the top so people could see it. Also I agree, in-game instructions would be preferable than having it on the page.
Comments
Fun gaem! Your lil dude feels good to fly around. Shootin feels good. I like how ridiculously powerful you get over time. Recharging health felt maybe a little too generous early on. Nice work!
I made it to level 19 before succumbing to the asteroids of space. It was fun to fire a million lasers and blow up rocks in space. I wasn't a fan of the movement, maybe backward thrusters could help. The upgrade system is a good idea and would be good to expand upon, perhaps making it roguelike and giving choices when hitting certain levels. Nice demo either way! What are your plans going forwards?
Thanks for playing and for the feedback. It seems that I should work on movement and expanding upon weapons and upgrades. For my plans, this was basically a short game meant to test things that would be put into another project. Things like the recoil, asteroids-like controls, and upgrades. Lost of great feedback regarding those things, and more, from everyone. Since this wasn't planned to be long term, this game is most likely going to be done with minor adjustments and fixes from feedback. I'll use what I've learned here into the next project.
Cool! I look forward to the next project :)
Was fun playing. Died instantly at like level 22 or 23, think rocked poped under me. I would not mind a faster rotation, but the thrust was pretty perfect. Nice touch on the rock bounce and the physic push when you shoot.
Thanks for playing. Yeah, I did noticed an issue with taking random damage, especially during the later stages. Glad it was fun.
I got 440k around stage 28.
I think the power ramp up is a bit slow. You can pause and regen up just leaving 1 asteroid till you are ready for the next stage. So I think you should just auto regen to full as completion.
I'd add more music for a bit of variety. A different sound for multi shoot. More variety in general with enemies and asteroids. Explosive asteroids for example. You can always rogue like it and add various random items or a currency to build then offer something between stages. Like in nuclear throne.
Oh and you could add de-thrust. Otherwise moving is a hassle really. I just floated around most of the time because inertia build up was a pain to deal with by 180ing ,
Thanks for playing for that long. Variety in the gameplay is something I'm taking note of as well as the other criticisms. I did think of a de-thrust in the form of a stabilizer that would slow the player down but since this was reminiscent of Asteroids I didn't pursue the idea. But for a non-asteroid game that would be an improvement. Movement seems to be something I need to adjust and I appreciate the feedback.
I got about 250k points, hoping that there would be some more upgrades after rapid-fire tri-shot gun, but it seems not to be the case.
The game is ok, I'd make the rotation not so sensitive, cause often you can't get the right angle to destroy your target, and I would also make the asteroids white, cause right now they're very hard to see. Maybe also add some extra content, cause right now I see no point in coming back to the game.
Thanks for the feedback. Aiming with the small bullets, rotation, or movement seems to be something that needs to be tweaked. The rotation is 16 directions instead of 360 so that might be a factor. Also I have noticed that it takes a second to find an asteroid, especially if it's on the edge of the screen instead of the middle so the color change is a good suggestion. Extra upgrades and content are also good additions since the game is very short.
nice simple game didn't hit any bugs, could add lots of things with a game like this to make it more fun like bigger bullets, screen shake, different alien ships.
Yeah, the game is very basic. Bigger bullets would make it easier to hit objects and different ships would add more variety. This was a simple project so I kept it small, but the dev experience and community feedback is very helpful for future projects.
I made it to level 16. It was pretty fun. I am not a fan of the movement system but I know that is how asteroids ship works. I loved the addition of the upgrades, makes it 1000 times better than asteroids in my opinion.
The upgrades were a thing I was testing out and it seems most people like them. The movement system is basically asteroids, but that was another thing I wanted to see how people would react to it and your insight on the movement is helpful. Thanks for playing.
I've never played Asteroids before. :)
Thank you. Actually, watching you go through my game was actually a good learning experience to see what I should upload on the itch.io page and how my game page should be presented. I did not consider the itch.io app before as I mainly use the site but this has definitely helped me.
No problem. Glad you got to watch! Here's the recording of the stream:
No instructions. Had to figure out z to push and x to shoot on my own. It reminds me a lot of those older Atari games. Pretty sure that is what you wanted to do and it works. I would have the controls shows on screen before pressing continue.
Was it not on the game page? Scroll down and there's instructions. Perhaps I should move it to the top so people could see it. Also I agree, in-game instructions would be preferable than having it on the page.
I must have missed it, thanks.