Review Time!
This game has quite some charm, and I really enjoy the art style it has going for it. I wonder why specifically the character uses Unity assets, though.
In terms of controls... it lacks polish. The jump feels way too slow, as in, it takes way too much time for you to get propelled upwards, and the jump isn't tall enough to properly jump over the first boss. You also can't control how high your jump will be, which is extremely important for a platformer to feel good to control. You should be able to start falling earlier if you release the jump button. And while you can make a good game with a character that can only jump and attack, an extra move like a roll or a dash would have been appreciated.
The major problem I have with the game, though, is that the boss takes way too little damage. An approach where the boss takes way more damage, but their attacks are harder to avoid would have been preferrable. Because they take so little damage, the player is encouraged to take the boss' attacks in an attempt to try to land as many hits as possible.
The first boss is kind of janky. The boss constantly moves left and right, and it turns around if the player jumps over it, so attacking the boss feels very awkward, with them pushing you as you attack them. The second boss is much better, but still nothing very exciting. If the controls were better, it might have been a better experience.
Overall, I could take some fun from it, and there is potential to be found, but lack of polish in both the player's controls and the boss' patterns push this game back.
And well, the game ties into the Game Jam's theme in an extremely loose way. It's a very unimportant narrative point, while other games made it a central mechanic of their game, or at least an important one.