I appreciate the nitpicking, thanks! It's good to know even little things that could be improved.
Considering the game will need to be played one-handed in distant future versions, I should really consolidate everything down to just mouse or a handful of keys.
I'm glad to see people making it to double-digit fight numbers. In the pre-abilities version, it was tough to get to even 5 or 6 fights without everyone dying. Hopefully it'll find a balance sweet spot after I add enemies with abilities.
Not sure why party members are losing value so much, they should only losing it from heal-related jealousy and being ordered to change their target/use their abilities. I'll see if I can replicate it - I suspect they may be losing value from their own decision to use their ability.