This game is really nice, and burning down whole forests is fun, but the permadeath is frustruating.
Some other roguelike games I've played have options to disable permadeath, like noita(via mods), and wayward(via an option on creating a save). I think a causal mode option when creating a save would be nice, so I don't have to start from scratch if I got killed when exploring something new.
I've only reached the point of being able to mass craft amber potions from burning down forests, then I died in a dungeon. It seems that homeward potions (in the tech tree) could save me from such danger but I'm way too far from unlocking that.
Edit: I've also noticed another problem: As you play a save for longer, you will have more and more unlocked locations, but it seems there is no way to delete them after completing a location. This will cause the save file to inflate as the player progress. So we should be able to delete a location after completing it (or if it becomes no longer possible to complete).