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Progress!

Got chests working today, though inventories would be shown in a better way later. Also, the hard-to-see gray frame now has a sprite.

A video of me getting stuck inside a chest; hopefully it will be easier to get out when/if the game becomes multiplayer...
I see I also managed to forget to link to the GitHub repository of the project; blame Friday night for that.

Next up is some crafting, so that the game will finally meet the jam's theme. After that, I'll probably change the way the chest inventory overlay is positioned (ideally, it would be possible to see what is inside the chest without getting in as well as what is outside before going out). Ah, and I should probably increase the chest weight based on the contents...