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A sokoban-minecraft hybrid

A topic by bojidar_bg (defunct) created Nov 03, 2018 Views: 645 Replies: 2
Viewing posts 1 to 3
(2 edits)

Hey there, I'm bojidar-bg, and this is my first jamcraft (and probably 5th or 7th jam overall)!

For this jam, I decided to go with an idea I had some time ago, a combination between Sokoban and Minecraft. In it, the player can move in a top-down view, pushing things around. Additionally, they can push items into chests and similar things with storage, as well as enter those storages themselves (likely to retrieve something). Finally, they can use items in order to break/harm things, repair things, or move stuff more easily.


Early mockup of the game, showing some ideas for characters, a crafting table, and a few chests

On the first day of coding, I managed to implement basic movement and pushing a gray frame around. And yeah, an infinite grid in the background.


Next time, I'll work on chests and inventories, then probably on some rudimentary crafting and items.

Progress!

Got chests working today, though inventories would be shown in a better way later. Also, the hard-to-see gray frame now has a sprite.

A video of me getting stuck inside a chest; hopefully it will be easier to get out when/if the game becomes multiplayer...
I see I also managed to forget to link to the GitHub repository of the project; blame Friday night for that.

Next up is some crafting, so that the game will finally meet the jam's theme. After that, I'll probably change the way the chest inventory overlay is positioned (ideally, it would be possible to see what is inside the chest without getting in as well as what is outside before going out). Ah, and I should probably increase the chest weight based on the contents...

This time I got around to improving the inventory overlay and actually implementing crafting tables (I'm not completely satisfied with the result yet, I guess I will need to tweak things a bit more). Additionally, made chests (and crafting tables) add the mass of the things inside them to their own, thus disallowing the use of chests for transportation of goods



This video shows the new overlay, then I craft a crafting table and a chest (debug recipes, the final ones will probably need to be changed).

Next on the line are items, specifically some that might allow pulling instead of pushing. After that, probably some trees and bigger rocks which have to be cut into pieces.