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(1 edit) (+1)

Thanks for the feedback and for playing :). I thought it best to keep the camera like a traditional top-down shooter since it would be easier for people to play tbh lol. Though yes, the sprites are actually angled quite a bit so they are 2D sprites in a 3D world.

I also did contemplate having the red area give you a slight buff, although I wasn't sure how to actually balance that with some way of regaining health lol. So I thought I'd keep it simple. Either way though, thank you for playing