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(1 edit)

I'm feeling some inspiration from Inscryption here and loving it. I really like the potential of this game so I have a load of suggestions that you can do whatever the hell you want with.

In regards to an earlier comment on flattening the difficulty curve:

1.  A mode with just one pill per frog

2. A mode with only two frogs 

3. A timer bar as it's hard to gauge how long I have, and as the round automatically rolls on it feels easy to become left behind

My initial instict was to press W to place the pills, I'd say a control scheme as follows would be my ideal.

A /D - move left/right

W - place pill

S - skip currently queued pill

Some minor changes:

The controls menu is missing a key for Select Pill and Place Pill and automatically clearing pills after a failed round would be a shout.

Hopefully this helps, genuinely sick job on this!

Thank you so much for playing and leaving such great feedback! More modes are definitely something I'll look into and were part of the game's scope initially but I had to cut them due to time. I agree that the controls absolutely need some tweaking and I'm totally going to revamp them entirely in the near future. As for the missing keys, I guess WebGL just doesn't like the arrow symbols I used since they don't show up on the main screen as they do in the screenshots either.