Awesome work! I love the movement, it feels like I'm in control and completely out of control at the same time. The levels are designed to accommodate the unconventional movement really well.
InsanePig
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Thank you so much for playing and leaving such awesome feedback! My intention was for the enemies to be an obstacle but not necessarily a constant annoyance, I think I may tweak the sleep tune to act as a more long-term solution to them. As for the checkmarks in the dark world, I think that may be an issue with the size of the colliders I use to detect a correct placement so I'll fix that for sure!
Thank you so much for playing and leaving such great feedback! More modes are definitely something I'll look into and were part of the game's scope initially but I had to cut them due to time. I agree that the controls absolutely need some tweaking and I'm totally going to revamp them entirely in the near future. As for the missing keys, I guess WebGL just doesn't like the arrow symbols I used since they don't show up on the main screen as they do in the screenshots either.
This game made for a really good puzzle platformer! The cheats were really well implemented and a lot of fun to use. However, I also had some troubles with the camera at first. I initially thought it was just a background element and couldn't figure out why I was resetting lol. Overall, I'd really like to see you expand on this idea with more levels, cheats, etc.
Yeah, I discovered the noclip yeet glitch when I was playtesting but I had no idea how to fix it without rewriting the entire way noclip works and I just didn't have time to do that. I also would have absolutely added customizable controls if I had the time but I didn't really think of it until later and at that point I didn't have enough time to implement them. Sorry it was a problem for you :(
Yeah, I knew this was a problem the game had when I uploaded it. I just simply didn't have the time to put that extra layer of polish on and make the cheats feel as intuitive as possible. I really wanted to have some screen shake/effects to display taking/dealing damage but again, just not enough time :( Thanks so much for playing a leaving feedback!
This game is really awesome. I love the implementation of the secondary deck that you can use to cheat and get a leg up on your opponent. The base game is already lots of fun on its own but the secret deck is a really interesting idea that adds an extra element of strategy. It's sooo satisfying when the cards line up perfectly and you can win in a single turn :D
I really enjoyed my time with this game! I haven't played a lot of tower defence games but I thought this was a really cool twist on the usual format. The use of the limitation was pretty lacklustre and I also got to a point where I was just sitting behind my minion towers and collecting souls but other than that it's a really solid jam game. I also very much approve of your choice of cookie :)
This game is a lot of fun! I sunk a lot of time into just getting as many cheats as possible and absolutely obliterating asteroids lol. That being said, I think the cheat system should be a little more intuitive. I had to come here and read the comments to figure out how to get them to work. Really great overall though, struck a great balance between the arcade-style asteroid shooting and the micromanagement of scientists.
So I may or may not have fallen asleep at my desk and missed the submission deadline. Hopefully I'm not too late :) https://insanepig.itch.io/qef