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Sorry, I was not clear enough. Audio feedback got its - in +- for (loud) false alarms. Other sounds are ok, keep up. I played desktop version - it does not have fullscreen button. If i set fullscreen manually via magic of window management it occupies only part of the screen and the mouse coordinates tracking becomes borked.

Oh, I see. I was referring to the online build of the game, which does have a fullscreen button.