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Now when i think of it, the sfx is sort of what i would expect as a child long time ago downloading a commercial 'match-3' tier of game.
It is standard, it is how i remembered those games. It could feel nostalgic if i actually enjoyed these genres maybe. ^_^ Something that does not aspire to be artsy or avant-garde, something very vanilla, getting the job done. Cozy if you are into it, but otherwise heavily associated with lack of imagination, money-first incentives and user disrespect because of the decades of commercial overexploitation.

But i get into too high talk for my own creative level.
I have made maybe a single game that has managed to receive some praise specifically for audio feedback sfx.

It's interesting you say the sound effects are what you would expect of a commercial match-3 game, because the sound effects were heavily inspired by Bejeweled 3. I find the sound effects of this game to be intense and satisfying, something that I tried to replicate for Untergetaucht. However, I noticed that the in-game audio mixing diminished the impact of those sounds significantly, and maybe they would be more satisfying if we had more time to work on that.