Now when i think of it, the sfx is sort of what i would expect as a child long time ago downloading a commercial 'match-3' tier of game.
It is standard, it is how i remembered those games. It could feel nostalgic if i actually enjoyed these genres maybe. ^_^ Something that does not aspire to be artsy or avant-garde, something very vanilla, getting the job done. Cozy if you are into it, but otherwise heavily associated with lack of imagination, money-first incentives and user disrespect because of the decades of commercial overexploitation.
But i get into too high talk for my own creative level.
I have made maybe a single game that has managed to receive some praise specifically for audio feedback sfx.
Viewing post in Untergetaucht jam comments
It's interesting you say the sound effects are what you would expect of a commercial match-3 game, because the sound effects were heavily inspired by Bejeweled 3. I find the sound effects of this game to be intense and satisfying, something that I tried to replicate for Untergetaucht. However, I noticed that the in-game audio mixing diminished the impact of those sounds significantly, and maybe they would be more satisfying if we had more time to work on that.