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(1 edit)

its incredible how much you managed cram into a 3 day jam game! the fly enemies are so creative, it was genuinely fun to dodge and fight them. my only 2 points of criticism are:

  1. lack of feedback - there’s no visible effect when mining stone, hitting an enemy or getting hit.
  2. slow generation - its amazing that you somehow implemented a whole procedural generation algorithm, but it does take some time to load. maybe use a compute shader? but apart from these two things i had a blast trying to survive and gather materials