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It's a pretty cool concept and impressive to have figured out the level design! Although it felt a bit like there was not quite enough leeway for learning/making mistakes - felt like there was one route that *just* got you to the next upgrade and had no room for error. Which meant a lot of frustrating re-starting!

Hey. thanks for mentioning the level design - that was a significant challenge for this game. 

I completely agree with you. The bottom left upgrade specifically is a bit tight on remaining moves.. I should have added some ice in that final corridor.

I personally disagree. I think the final upgrade has just enough leeway to be challenging while still not being frustrating.