Baww this is such a lovely cute lil game and concept! <3 I loved the floppy pillow flumping around, and the kind of dual mechanics was a really cool approach
I wonder if this was developed further you could have little 'dream' artwork poofing out of the clouds when you catch them - like tiny vignettes of what the dreamer's seeing, rainbows and unicorns and stuff!
Beck H Art
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Really incredible, I'm so impressed! You made this whole thing for the jam?!
The interface/interactions are so smooth, the environment and models are great, the voice acting brilliant, the narrative and level design great (especially that first room, leading you through the way the puzzles work. My only *tiny* gripe is that it's very dark and shadowy, makes it a bit grungey - but then again, that gives it a kind of half life vibe...
I suspect you'll get fewer plays cause it's a download only, which sucks because you deserve to do really well - I hope folks bother to do those extra steps and give it a go
We sort had the view that collecting 1000 of anything would be way too long a game, so we went for the approach that narratively you don't need to collect them all, just do your bit! And the vastness of the task is kind of relevant? But yeah, we're hearing lots of feedback that the gameplay is a bit difficult - something to learn :) Thank you for playing and giving feedback!
I feel like this could be a cool puzzle game! It's just not quite there yet - the paper is too big/made of too many pieces (and most of them are just squares, so not very interesting), and the fact that they lock in place when you get them right means you just win by clicking everything a few times until it locks. The characters were fun and artwork pretty cool though!
It's a pretty cool concept and impressive to have figured out the level design! Although it felt a bit like there was not quite enough leeway for learning/making mistakes - felt like there was one route that *just* got you to the next upgrade and had no room for error. Which meant a lot of frustrating re-starting!
I love the aesthetic! And you've got a really cool narrative surrounding the game <3
I found the intro conversation a bit slow, would have liked a click-through button to speed it up. Or a skip button for future playthroughs.
Also a weird thing happened the first time, when I got to the end of the intro, I don't know if I clicked something wrong but it kinda whizzed through the tutorial and sent me flying off the right hand side of the screen, and I couldn't do anything from there...
But I reloaded and it seemed to work second time round (I was patient and didn't click anything that time!)
Pretty cool premise and you've obviously put a lot of work into storytelling and mapping out the routes/planets and stuff! I feel like it could do with a bit of work in terms of the visuals - the UI and screen layout could be clearer, it wasn't obvious what was happening when the fights were taking place, took me a bit of time to figure out how to win them. But good work on the mechanics :)
So I'm intrigued by the plot and want to be able to play it through! But I think it's glitching in an un-intentional way XD I pressed shift at the wrong time, launched myself into space and fell into nothingness... was that supposed to happen?
Also, I found the camera control didn't work unless I was on fullscreen - just if anyone else is having issues with that, give fullscreen a try
Aha our rival rubber duck game! We couldn't have more different moods XD
I love the deeply sinister feel of yours. The narration/tanoy instructions were great, gave me portal vibes, and the 'bad ducks' were just... horrifying. 'What SCP is this?'
Honestly this was great. I don't know if I was missing something though, I played for a while and accidentally let a lot of bad ducks through, but nothing seemed to happen as a result. Maybe I got impatient? Don't get me wrong, the anticipation was creepy enough, but I just wanna know if I missed out on something!
Genuinely, really impressed with what you've achieved - I can really get the subtle atmosphere, the uneasiness and uncertainty of 'what will I need to hide from, why might the lights stop working?' really worked.
I think y'all should be really proud of this actually - it's a shame other folks had a bad experience but I loved it XD
Aha our rival rubber duck game! We couldn't have more different moods XD
I love the deeply sinister feel of yours. The narration/tanoy instructions were great, gave me portal vibes, and the 'bad ducks' were just... horrifying. 'What SCP is this?'
Honestly this was great. I don't know if I was missing something though, I played for a while and accidentally let a lot of bad ducks through, but nothing seemed to happen as a result. Don't get me wrong, the anticipation was creepy enough, but I just wanna know if I missed out on something!