<<<<< DAY 7 >>>>>
The game is slowly coming together. So here's what's up so far.
- CuckooOrange has begun the ABS, but it's still slow going. Lots of code I understand. Hopefully we have a working prototype by end of week.
- Some initial suitably creepy maps by Miss Nile! Looking good! I've actually never used the Pop set in a game before, and now it looks like it's a good fit for a horror game. Miss Nile's doing a great job with it. First we need a foundation, and then I'm thinking how we can add them lights.
- I am still agonizing about where the story should go, and what Linhtendo needs to draw. Mainly, I'm stuck on who to make the "Big Bad" of this game. I started wanting to have this Leatherface chainsaw kinda guy, but now I'm having doubts. Because a chainsaw maniac is so LOUD. You can hear it coming from a mile away, so dunno how to build tension with that. Maybe you start hearing a chainsaw sound and you go, Oh Oh! Better run?
- Need to have the necessary sprites soon so they can be sent off to the commission spriters.