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#BUG Report:


In fight after getting hypnotised and trying to struggle and shaking it off,

the game got stuck in a red/blue flickering with a very quickly looping "taking damage" animation. Also affects the GUI like the menu, I can hear the selections I make but can't see them. Game is still usuable tho.

Even after winning the fight, the game is still stuck like that (immediately the next fight began, because I was followed)

Also quick question: Have you considered making the Game Open Source or providing a GitHub Page for Issues/Pull Request? I really really fell in love got hypnotized to this game and it would be an honor to contribute besides the donations, like in Pull Requests for fixes, etc.

Another report:


After Mezz got fucked by the red spike boars and recovered to sanity (Nice post-used art with the cum :p), I still have the option to struggle, even tho I'm sane. Should it be there?

Yeesh, that damage loop is a nasty one. Ran a quick test and I'm not seeing though; struggle seems to work as intended. Was it a one-off, or can you reproduce it?

Good catch on the second one. Forgot to change something when adjusting skills for this update. Hopefully by "struggle" you actually meant the "resist" command, that's what I was seeing persisting too long. "Struggle" seems to be behaving correctly. Got that fixed for the patch.

As for github/collaborative stuff, I appreciate it, but I don't see myself doing anything like that in the near future, for the same reason I avoid Discord and the like: it's one more thing I have to manage and tend to. And thankfully, the nature of most RPGMaker bugs is just "oops, forgot to change that code to point to THAT switch instead of the other one," or "Oh right, I have to do that and then THAT in the code." Simple omissions or substitutions, rather than the nasty code digging and reworking you'd have to do in a more serious programming project.