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Thanks for playing! You'll be happy to know that I've fixed all the performance issues in the last build, so please give it another try.

I'll look into the snake input issues, I think I know what you mean.

Agreed on the unit sorting as well, I need to seriously rework that and will likely be adding a new screen to handle that better.

Difficulty scaling is completely changed in the new build (which is harder overall but you now have a lot more powers at your disposal), I hope you find it more enjoyable!

Minion upgrades are on our planned feature list, thank you for the suggestion!

And yes, thank you so much for the wall of text! This kind of feedback is pretty much the most helpful thing we could wish for at this point!

(+2)

i like the added special abilities and items.  makes the game a lot complexer strategiewise and makes me want to take extra risks.

the new enemie types are appreciated as well.

keep up the good work!

...oh, and i had actually found another minor issue in the previous version i had forgotten to mention.  my minions seemed to get confused which item to take when multiple items stacked on the same field. 

if there were lets say five coins and a key as the third item, they would grab the coins that were first in line but not switch to the key.

Thanks, I'll look into that one. There was a bug that would cause a delay in dropping items on death as well, which could cause what you were describing if a minion had just died and dropped it. That will be fixed in a small patch hopefully tonight.