Sadly still the same.
I click to start a run, confirm (on chaos mode) and just get the background and exit/restart and nothing else.
Is there some log I could check/send to you or something?
Viewing post in Holder of Place (Prototype) comments
Don't you mean /DefaultCompany/HolderOfPlace XD.
Here is the log from a clean run where I start the game and enter the tutorial. (I admit I did then quit through esc accidentally instead through normal quit, but that shouldn't be a problem).
To me it looks like an issue with regional settings, specifically number formatting. Perhaps it doesn't like the Polish use of "," as decimal separator or something like that (Though changing that separator to "." doesn't seem to fix it). I assume the browser version doesn't have this issue due to one more degree of separation from the system where the browser mitigates it in some way.
Mono path[0] = 'E:/Games/Itch/Games/holder-of-place/V15.5_Win/HolderOfPlace_Data/Managed'
Mono config path = 'E:/Games/Itch/Games/holder-of-place/V15.5_Win/MonoBleedingEdge/etc'
Initialize engine version: 2021.1.7f1 (d91830b65d9b)
[Subsystems] Discovering subsystems at path E:/Games/Itch/Games/holder-of-place/V15.5_Win/HolderOfPlace_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
Vendor: NVIDIA
VRAM: 4053 MB
Driver: 30.0.15.1179
Begin MonoManager ReloadAssembly
- Completed reload, in 2.350 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.555200 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.943300 ms
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <a1e9f114a6e64f4eacb529fc802ec93d>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <a1e9f114a6e64f4eacb529fc802ec93d>:0
at System.Single.Parse (System.String s) [0x0000b] in <a1e9f114a6e64f4eacb529fc802ec93d>:0
at ADV.KeyBase.Translate (System.String OriKey, System.Single& Value) [0x00014] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.KeyBase.Translate (System.String OriKey) [0x00000] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.KeyBase.ChangeKey (System.String Key, System.Single Value) [0x00028] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.KeyBase.SetKey (System.String Key, System.Single Value) [0x0000a] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.Mark.SetKey (System.String Key, System.Single Value) [0x00006] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.Card.SetKey (System.String Key, System.Single Value) [0x0000e] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.CombatControl.SetCoreLife (System.Single Value) [0x0001a] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.CombatControl.LevelInfoIni () [0x0000c] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.CombatControl.Awake () [0x00000] in <ba2670449241401d8062c81fce0b8edb>:0
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <a1e9f114a6e64f4eacb529fc802ec93d>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <a1e9f114a6e64f4eacb529fc802ec93d>:0
at System.Single.Parse (System.String s) [0x0000b] in <a1e9f114a6e64f4eacb529fc802ec93d>:0
at ADV.KeyBase.Translate (System.String OriKey, System.Single& Value) [0x00014] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.KeyBase.Translate (System.String OriKey) [0x00000] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.KeyBase.HasKey (System.String Key) [0x00015] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.Mark.HasKey (System.String Key) [0x00006] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.Card.UpdateRenderMods () [0x00061] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.Card.UpdateRenderSkills () [0x000e0] in <ba2670449241401d8062c81fce0b8edb>:0
at ADV.Card.Awake () [0x002ca] in <ba2670449241401d8062c81fce0b8edb>:0
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 68611.
Total: 74.812600 ms (FindLiveObjects: 2.911000 ms CreateObjectMapping: 4.495600 ms MarkObjects: 67.299900 ms DeleteObjects: 0.105600 ms)
Setting up 2 worker threads for Enlighten.
Thread -> id: 19f4 -> priority: 1
Thread -> id: 184c -> priority: 1
Interesting... Seems like something went wrong when the game tries to read numbers from string keys.
It could be because of regional settings and number formatting. I never knew this is a thing. Maybe we will need a better way to parse string into float then. I will definitely do some research on that for the next build.
Today I learned something new. Thanks a lot for the log!