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(+3)

The game looks quite promising. Good work!

Gameplay wise I would agree that difficulty isn't quite fair. My nerf proposal would be to allow player to rearrange their zombie formation, so you can get your gunners out of harms way easily without trying to reposition your meatball to make them spawn in a middle while aggroing ten packs around you in a process. This can probably be done by adding some fixed formations. If taken a step further and allowed to move units individually the player can also move out their armored knights in the direction they are needed the most. It's a more engaging gameplay but probably will make a game too easy with the current design.

P.S. It greatly bothers me that the walking animation of MC continues when he runs into a wall.

(1 edit) (+2)

Yeah, walking animation playing on walls bothers me too but unfortunately that won't be changing anytime soon. The reason is I plan to buy the A* asset for Unity (pathfinder + smart collision detection) but I still can't afford it right now. Modifying the entire movement system (every movement you see in the game shares only 1 script, that's why it runs so fast) just for that isn't worth the time considering my current schedule. I hope you understand.

Thank you for playing and giving feedback!