New this week:
- Now you can buy medkits to heal your employees.
- To heal someone: Buy medkits on the market, add them to the inventory of who you want to heal, and let time pass.
- Now your employees restore energy when time passes.
- Added tooltips to the "comparison section" inside the employee management window.
- Fixed a bug that made the buy or sell button dissappear inside the market window.
- Added a visual limit to the energy, health and oxygen bars.
- You can increase this limit by building upgrades (in future updates).
- Powerups now appear above all obstacles, which makes them easier to see.
- Added a new animation for powerup creation. You'll see the powerups fly from the robot to a tile close to the explorer.
- Changed the powerup graphic.
- Added a new visual bar that shows how much new discovered terrain is needed to get the next weapon powerup.
- Added new attributes to biome terrains:
- Each terrain has an atribute with different effects.
- You can equip items to protect against health damage, for example a "coat" to protect against "frost".
- You can equip items to increase the speed to travel that specific terrain, since each terrain has a specific travel speed.
- Added new weapon: Rifle. (it´s the same one I used before implementing "Vampire Survivor" mechanics, I thought that weapon was not going to be compatible with this new system, but thinking about it a little more I think it is possible with a few easy tweaks).
- You can upgrade its rate of fire and power, more upgrades coming soon.
Try it here: https://chrisibarra.itch.io/pec