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New this week:

  1. Now you can buy medkits to heal your employees.
    1. To heal someone: Buy medkits on the market, add them to the inventory of who you want to heal, and let time pass.
  2. Now your employees restore energy when time passes.
  3. Added tooltips to the "comparison section" inside the employee management window.
  4. Fixed a bug that made the buy or sell button dissappear inside the market window.
  5. Added a visual limit to the energy, health and oxygen bars.
    1. You can increase this limit by building upgrades (in future updates).
  6. Powerups now appear above all obstacles, which makes them easier to see.
  7. Added a new animation for powerup creation. You'll see the powerups fly from the robot to a tile close to the explorer.
  8. Changed the powerup graphic.
  9. Added a new visual bar that shows how much new discovered terrain is needed to get the next weapon powerup.
  10. Added new attributes to biome terrains:
    1. Each terrain has an atribute with different effects.
    2. You can equip items to protect against health damage, for example a "coat" to protect against "frost".
    3. You can equip items to increase the speed to travel that specific terrain, since each terrain has a specific travel speed.
  11. Added new weapon: Rifle. (it´s the same one I used before implementing "Vampire Survivor" mechanics, I thought that weapon was not going to be compatible with this new system, but thinking about it a little more I think it is possible with a few easy tweaks).
    1. You can upgrade its rate of fire and power, more upgrades coming soon.

Try it here: https://chrisibarra.itch.io/pec