Version 0.25.2016-10-08
Collision damage no longer applied twice
fixed damage text behavior (correct damage amount, better responsibility)
hidden block components that should not be visible on currently selected block when building
damage that kills block is now visible
added block death explosion
sound and particle effects are now played on block death (collision effects etc.)
collision point calculated far more precisely (for VFX)
added damage text fade effect
fixed error on turret destruction/removal if it has cannons attached
some very minor changes
Web build no longer updated