Been loving this, but I feel like some things could be made more transparent.
- When giving the first glyph to a card, you have no clue with which berry the cost will increase.
- I feel like the harvest glyph doesn't stack with the tenacity glyph, if it does, the 50% chance of tenacity has failed to come through for the card with harvest about 15 times in a row (1 in 32.768 chance aka a 0.003% chance, in the case my brain is overstating it and its only failed lets say a conservative 8 times, that would still be a 1 in 256 or 0.39% chance). If it doesn't stack, whether intended to be this way or not, I have no way to know from the game itself. Maybe a more extensive glyph guide would help. (Perhaps in the same way the effectiveness chart is done, or simply showing a glyph and then next to it the glyphs that don't stack with it crossed out or something of the like)
- The tribute system feels inconsistent and as a player I feel like I didn't get any info on it except for how to use it. Is it better to tribute from a card with 7 atk than a card with 2 atk, or does it not matter? Same for Hp and Def.
Other than that, the obvious things come to mind when thinking of possible improvements:
- More gens, I'd love to see gen 3 and 4 added, those featuring my 2 personal favorite starters and also being pretty good gens in general.
- More regions, meaning more gyms and leagues.
Other things that I can think of right now are:
- A different inventory+deck UI, meaning more card filters (i.e. showing just the filtered type) a multi sell option and such things that improve Quality of Life.
- Improving the gyms, I've seen a lot of gyms go completely away from their typing, kinda throwing out the gym typing theme.
- A rival potentially? Maybe for a higher difficulty? I'd love to be challenged by a rival at random, or before/after a gym. Just adds more gameplay and we all love to hate that one certain character, right? *Cough* Barry and Cheren, I'm talking about you two *cough*
I know this is a lot, but I'm just throwing out ideas and I know that it takes a lot of time and effort just to create a great game in the first place, but I couldn't comment and not throw out ideas, if only 1 of these even gets taken into consideration (from the not obvious ones) I'd consider it a success.
Anyways, once again, have been loving every second I've put into the game, thanks for putting it out there.
Edit: I have FINALLY seen tenacity work in harmony with harvest, so that is a big +.