The reward is randomly generated and will be within that range. That's all there is to it.
dennisddt
Recent community posts
The Enigma berries being wildcards is an amazing addition, but because of that, once you get enough of them it completely removes the need to use any other type of berry. While they are still somewhat rare, anyone who loops through the same area 20 times will get a handful of enigma berries due to the increased drop rate, which, due to their new strength, might be a little too high of a drop rate. Maybe thats just me, but I wanted to leave that here.
Try to keep your deck as small as possible, less cards means less cards that need leveling. Every route has a requirement of cards, stick to that if you are underleveled as to not make the odds of getting your good cards lower. If you know you will lose the battle, don't go for the battle, either choose for the levelup, tribute or free card event if you can, if you really can't avoid a battle without buying berry/card packs or a glyph, go into the battle and forfeit it to save time. Rinse and repeat until you are at the correct strength.
I assume you didn't do the tutorial, but I'll do my best to explain.
A card has a berry cost to be played, shown by the bottom left of the card art (above the name, but below the art, then on the left side), it should be obvious, but 1 blue ball means you need 1 blue/oran berry to play it, you drag the berry to one of your 5 slots and then you play the pokecard.
Been loving this, but I feel like some things could be made more transparent.
- When giving the first glyph to a card, you have no clue with which berry the cost will increase.
- I feel like the harvest glyph doesn't stack with the tenacity glyph, if it does, the 50% chance of tenacity has failed to come through for the card with harvest about 15 times in a row (1 in 32.768 chance aka a 0.003% chance, in the case my brain is overstating it and its only failed lets say a conservative 8 times, that would still be a 1 in 256 or 0.39% chance). If it doesn't stack, whether intended to be this way or not, I have no way to know from the game itself. Maybe a more extensive glyph guide would help. (Perhaps in the same way the effectiveness chart is done, or simply showing a glyph and then next to it the glyphs that don't stack with it crossed out or something of the like)
- The tribute system feels inconsistent and as a player I feel like I didn't get any info on it except for how to use it. Is it better to tribute from a card with 7 atk than a card with 2 atk, or does it not matter? Same for Hp and Def.
Other than that, the obvious things come to mind when thinking of possible improvements:
- More gens, I'd love to see gen 3 and 4 added, those featuring my 2 personal favorite starters and also being pretty good gens in general.
- More regions, meaning more gyms and leagues.
Other things that I can think of right now are:
- A different inventory+deck UI, meaning more card filters (i.e. showing just the filtered type) a multi sell option and such things that improve Quality of Life.
- Improving the gyms, I've seen a lot of gyms go completely away from their typing, kinda throwing out the gym typing theme.
- A rival potentially? Maybe for a higher difficulty? I'd love to be challenged by a rival at random, or before/after a gym. Just adds more gameplay and we all love to hate that one certain character, right? *Cough* Barry and Cheren, I'm talking about you two *cough*
I know this is a lot, but I'm just throwing out ideas and I know that it takes a lot of time and effort just to create a great game in the first place, but I couldn't comment and not throw out ideas, if only 1 of these even gets taken into consideration (from the not obvious ones) I'd consider it a success.
Anyways, once again, have been loving every second I've put into the game, thanks for putting it out there.
Edit: I have FINALLY seen tenacity work in harmony with harvest, so that is a big +.
I second this, I've been trying to figure out if a certain distribution of stats on the tribute card has an effect on the stat increase of the other card, but I have not really found anything. I have this feeling that a card with a stat of 1 atk will not add attack to the other card, same for HP and Def, but thats all I have and its not even confirmed.
Same goes for the glyphs, I have no clue what berry it would increase in cost and that would actually be really useful.
As in, what it achieves? Or as in, how it works?
What it achieves: Everytime you evolve a card (it must be a pokemon that can evolve, magikarp can evolve, but Charizard can't), it gets a little stronger.
How it works: You click on evolution when you are on the selection screen, then you select a card of a pokemon that has an evolution in gen 1 or gen 2, after which you hit the blue button to evolve it.