Well, this just happens sometimes. Enjoy the LUCKIEST playthrough of your game lmao
Spoiler wall aside.
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I did not even know if I had found a troll "you kinda failed" ending or the real ending when I submitted the solution. I was shocked that it worked. It was only after the culprit is talking about 'changed my name ...' that I realized it was correct.
I also did not really understand the structure of the Locked Room Loop until going over it a few times. Thought the servant/game room were connected directly to the dining room and was confused about Dining having two entrances. Didn't even know how many keys there were. Eventually figured it out though.
My 'issue' with the Locked Room Loop is that the game, in-universe, points out a wordplay about the word "locked", and that kinda just keeps nagging at me the whole time there. It's never really denied, it's just a dumb global wordplay thing that I had to try to ignore because it being the solution would be dumb, and yet the solution in my opinion is still kinda using it.
Basically, as the forum posts in-universe point out, "it was locked" could be an adjective or adverb. That's not directly what the solution does but it feels too close to it IMO: "it was locked" in Erika's statement refers to "it was locked at one point in time". It's not even like I didn't think of the mechanics of the lock trick being the solution either - I just didn't connect it.
I thought Erika was the culprit and Beatrice did not mention unlocking the door because it was never locked at all, followed by 'checking' the door being locked referring to some other time it was checked. After the failure I just switched the culprit to Beatrice lol.
The remote kill was not what I anticipated at all. It was curious the game kept referring to a trap in that section. I just thought the bullet was shot through the wall. And if there was a gun sitting on the floor that's such a hilarious risk, and wasn't it supposed to be in the opposite room, not so easily visible?
I always wanted to code something similar to a "ur the killer simulator" so that was excellent to see in the first section. Really enjoyed that! Honestly for the purple truth summary - I kinda wondered about being able to, after a culprit's been selected, show everyone else's text as red or something, because they must be true now. Purple truth is so much about organizing a certain set of statements as lies, but it's hard to keep that list at once, I think.
Finally there are, y'know, typos ;)
"outside of of" is in a branch in the Locked Room Loop submission somewhere
"seperately" (instead of 'separately') is in the hints, somewhere.
I found those two while playing normally, then looked through the script to see if there was any more:
THAT means he would've had to at least run to then run to place
at least run to then run to at least run to then run to place to place to place to place to place
Anyway, it's been great to read one of your works again!