I built a supergun that bounced and made a thousand mini bullets which made me to level 17 and killed a million space ships. I love the idea of building your spaceships laser gun with random upgrades dropped every round. The system you have works very nicely apart from some upgrades being a bit hard to understand / vague and the upgrade system was also a bit vague and it seemed like it didn't do anything for some upgrades. I would love to have more stats shown for the spaceship as some upgrades referenced stats that weren't shown. The ships moves at a good speed that is very appropriate for bullet hell and the trail helps locating him so good job on that. The game looks awesome and didn't have a stale moment. What are your plans going forward for this game?
Viewing post in TD2S jam comments
Right now I'm rolling back the change that makes player's bullets darken when they're close to player's ship(this change is not published on itch). It was meant to make player's ship more visible, and it worked, but it didn't look that good, and caused performance to decrease. Then I'll look into alternatives, like making player's bullets darker, disabling additive blending, making player's ship brighter, etc.
After that I'll start working on major planned features:
- Weapon test mode. I thought about adding it, and a lot of people requested it as well, cause sometimes you don't know how exactly your modifiers will affect your gun, and you need to try it out without risking getting killed.
- Enemy preview. I thought about limiting the types of enemies that spawn during the level so that the player can plan ahead and build the weapons to counter them and enemy preview screen would show the enemies that are going to spawn in next level.
- Challenges. To mix it up every now and then the game would give the player a chance to complete a special challenge level, which is harder, but gives special rewards, that cannot be procured normally.
Yeah, I think those are all major features. There're also minor things, like new modifiers and enemies, extra sounds, indicators, which show how ready an enemy is to attack, etc.