Right now I'm rolling back the change that makes player's bullets darken when they're close to player's ship(this change is not published on itch). It was meant to make player's ship more visible, and it worked, but it didn't look that good, and caused performance to decrease. Then I'll look into alternatives, like making player's bullets darker, disabling additive blending, making player's ship brighter, etc.
After that I'll start working on major planned features:
- Weapon test mode. I thought about adding it, and a lot of people requested it as well, cause sometimes you don't know how exactly your modifiers will affect your gun, and you need to try it out without risking getting killed.
- Enemy preview. I thought about limiting the types of enemies that spawn during the level so that the player can plan ahead and build the weapons to counter them and enemy preview screen would show the enemies that are going to spawn in next level.
- Challenges. To mix it up every now and then the game would give the player a chance to complete a special challenge level, which is harder, but gives special rewards, that cannot be procured normally.
Yeah, I think those are all major features. There're also minor things, like new modifiers and enemies, extra sounds, indicators, which show how ready an enemy is to attack, etc.