Thanks for the feedback!
One of my favourite things about creating in this setting has been the variety of locations and stories I can explore. It makes writing varied routes quite a bit easier because they're exploring totally different parts of the setting with different implications for the main character.
Regarding your suggestion, I do believe a confirmation screen for the personality traits is unnecessary (the same information can be gleaned from multiple other sources, including the stat meters) and would be more difficult to make succinct and easy to digest. With (eventually) 9 characters, all of whom have different reactions to each of six traits, there's a lot of information to put on a confirmation screen for them.
I wanted to keep the customisation screens as streamlined as possible and many people prefer to choose what they want without the stress of knowing what the implications are.
So I believe for now I'll leave it as is, as it achieves what I was going for.
Thank you for your thoughts and I'm glad you're enjoying the game!