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For my project, I'm going with a more puzzle/mechanism approach than anything that's like a story or even player choices (outside of the player's inputs/gameplay).

I made a working prototype (3d models, board generation and rules, pieces moving as expected, etc.), but I though of a new better way of making it so I'm currently remaking the prototype from scratch.

I must admit that the theme "Death is only the beginning!" made me scratch my head a bit about how to properly implement it into my idea. Not that it's hard (far from it, it's actually quite easy), but it puts too much emphasis on a part I wished to subdue from the setting in my game.

To put it in simple words, my project is giving the player the ability to manipulate moving pieces which are, ultimately, offerings to a singing Totem (a divine physical body of a god). While to follow this Jam's theme, I'm forcing a bit more emphasis on the offerings as being sacrifices instead of just gifts, I'll move away a bit from the darker setting after the Jam for the commercial release. (The gameplay remains the same, but the setting changes a bit.)

I'll most likely be more active on the Jam by the 23th as I'm currently in the 2 last days (today included) before quitting my job at a general store. The reason for me quitting are many, but it's ultimately due to my health which render me unable to continue that job without worsening my situation over time.