Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

This is our first project as a team, and I think it turned out well. I entered the jam when there was only 3 hours left, so I rushed to do all of this in an hour. as such, some stuff I had to leave unfinished like pickup animation etc. the only animation that is in the prototype right now is in the tutorial scene where one of the pickup items is floating up and down. as a result, the main level(only one cause I didn't have time) doesn't and looks unfinished. I'm sorry about this, as my team and I honestly tried.

Hey, I just played your game. It honestly seems like a really cool platformer, I'm really impressed with your beams of light. I don't think it fits the theme of the game jam though.

yeah, sorry bout that. that was the only idea I could come up with in an hour, while still having about an hour to actually get the game done.


the breaking reality theme is shown in the tutorial, where the narrator tells the player" if you play it enough, the creator might make a full game, wait, what?"


and the telephone, I could only reference in the beginning of the tutorial by having the narrator say ring ring.