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Nice graphics and idea but I would like to see a way to check your progress

(1 edit)

Thanks for the comment. However, I'm not sure what they mean exactly. Can you explain that in more detail?

I will record the development progress in patch notes. I had already started this documentation, but put it on hold for the time being because the balance before the deadline was more important to me. If I work on just one project, I can make great progress and release a new version every week.

The player's progress, i.e. in the form of an evaluation, follows in the form of points in the next build.

There is currently an error rate if the player lets an addictive substance through. This can be seen at the top of the screen.

Further winning and losing conditions will follow in the next version or the one after that.

I'm always very happy about suggestions for improvement, because I don't have anyone else who can give me tips.

With best regards
Andy

Whether my game will discourage people from using addictive substances, or at least reduce the amount of consumption, depends largely on whether the player realizes that he is consuming too much.

In the game there will be a calculator (already half included) that shows the player how much he has taken and how much money it costs him. To do this, he can enter his consumption and exactly this amount will run towards him.

Suppose the player states that he consumes 4 beers a day for 3 years (~1000 days). Plus 20 cigarettes a day. So he comes up with a beer amount of ~ 4,000 and ~ 20,000 cigarettes.

This number will run counter to him if he chooses to because the world is procedural and infinite. Then you realize just how much it actually is. That was also the intention behind the game.

As a smoker myself, I know what addiction feels like. However, I like to forget that I often overdo it with the amount.

Awareness is the first step to improvement.

A number of other useful features are planned.

I hope I was able to answer your question somehow. Otherwise just ask again.