I like it! A very simple but very focused game, it knows what it's strengths are and it knows how to lean into them (the soundtrack and the use of theme especially). For something so fast-paced the controls are maybe a bit janky - but then again, I might just need to git gud...
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Of course - sorry for the delay! So, I was using the WASD control scheme, and I think my issues largely came from the hitboxes: it felt like a lot of the time, when I'd get caught standing along the edge of two squares I'd have to risk either hitting a good and evil pawn at once or take enough time to precisely reposition that the evil pawn would get away. I don't know if you already tried it while prototyping, but could be interesting (and maybe a bit more chess-y) if you had it so the player move discretely along the squares of the board?
(this is obvs all a super super minor point, if you want to just dismiss it out of hand then you have my blessing lol)