Ah, I understand, thank you for explaining! If I were to redo it, I would probably opt for a more precise weapon pattern, like a spear.
We thought about making the player movement discrete, but I think it would have been too similar to Crypt of the Necrodancer.
Radlas
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A member registered Oct 07, 2018 · View creator page →
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Descend into darkness, using the lanterns to light your path and operate the mechanisms
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Reality is breaking. Use you telephone to identify and eliminate the evil pawns
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Great idea, I love the aesthetics as well!
Wall jumping felt a little weird, having to press the opposing direction of the wall.
I had some problems with the start game button, it wasn't working, clicking to the right of the button worked.
You can also break the game if you go too far forward off screen.
Fun game overall, good work!
I love the aesthetics and game premise, good job! The colliders felt too big for the sprites though, lots of floating on platform edges and bullets that hit walls they didn't touch. You could use a capsule or custom collider for the character and circular ones for the bullets but, overall, tweaking the colliders would make the game play a lot more crisp.