I liked the idea of psychonauts-esque diving into a psyche. I had some small gripes with controls and with level layout - lack of coyote time, the best way to fight seems to be just to turn around, and some of the platform segments where you have to jump up going back and forth were frustrating.
VO was nice, graphics where nice, and I could see the potential for this to turn into a bigger game which is great.
DeepWell DTX + Global Game Jam - May Day Mental Health Jam - $40,000 in cash prizes » Entries » Sword Of Meaning
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Thanks for the thoughtful comment man! Yeah, we wish we play-tested a little more to get that type of feedback. Adjusting those platforms would have been easy and now that you say it, yeah the best way to fight is just turning around, which is not as fun as the other things. Probably would have tweaked those a bit more with more time. Anyways we are happy with it and will think of this type of stuff for our next game. Gonna check your game now