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A jam submission

Sword Of MeaningView game page

Fight against your worst Demons using your Sword of Meaning.
Submitted by Magic Dylen, Astrobit, brownadm, normanlista — 12 hours, 10 minutes before the deadline
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Sword Of Meaning's itch.io page

Gameplay video or trailer
https://www.youtube.com/watch?v=CBZ-O90rH3k

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Comments

(+1)

Wow, this game is beautiful! I truly love the artstyle and the different levels. What's really impressive is the psychological part behind it. I see great potential in this game!!

Developer

That is so nice to hear!  we gave a lot of effort and time to make it possible.  And we are grateful to have awesome partners that helped us with the psychology of the game.  Thank you very much!

(+1)

I passed the game 3 times. It's a very enjoyable challenge. The boss fights are the best. With enough funding, you guys could make a big audience with this game.

Developer(+1)

This comment made my day. Thank you so much for playing our game so much!

(+1)

(+3)

Pleasant feeling from the sword, until the enemies appeared. They are evil and I couldn't handle more them))

Submitted(+1)

I liked the graphics + the feeling of gameplay and loved how calming Maris's voice was, but unfortunately I couldn't figure out how to use the sword. I kept getting stuck at this point since the speed just stopped on the hill :/ How are you supposed to get past this point? I tried using right arrow and D.

Developer(+1)

Thank you for the feedback!  The sword is meant to be used with momentum, if something blocks it, then you need to keep walking, by pressing "x" again and walking and on top of the hill use it again. 

Submitted(+1)

I must still be tired from lack of sleep since I didnt even realize to use "x" again.. Thank you!

Submitted(+2)

Maybe you are aware of, but found a bug, I against a wall and used the sword, and somehow I got here 😶

Aside from that, awesome game for a jam!

Developer(+1)

Oh yeah, that one is a bit annoying, that is why we added the "Press R to restart the scene" button for the sake of the jam, that bug we didn't have enough time to solve, but the experience can be completed if it doesn't come that often.  thanks for your feedback! 

Submitted(+1)

I liked the idea of psychonauts-esque diving into a psyche. I had some small gripes with controls and with level layout - lack of coyote time, the best way to fight seems to be just to turn around, and some of the platform segments where you have to jump up going back and forth were frustrating.
VO was nice, graphics where nice, and I could see the potential for this to turn into a bigger game which is great.

Developer

Thanks for the thoughtful comment man! Yeah, we wish we play-tested a little more to get that type of feedback. Adjusting those platforms would have been easy and now that you say it, yeah the best way to fight is just turning around, which is not as fun as the other things. Probably would have tweaked those a bit more with more time. Anyways we are happy with it and will think of this type of stuff for our next game. Gonna check your game now