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(2 edits)

Wow. That's a new one. Thanks for the find.

Long story short, this happens when I try to parse floats from plain text. If Finnish uses commas instead of periods, then that explains the problem. I tried specifying CultureInfo.InvariantCulture in my ToString and Parse calls for those methods, so maybe that will work in v1.1 of this build. Hopefully there's a better solution out there because it looks like it's affecting other people too.

Anyway, menu and the other stuff is fixed, so I'll push an update soon.

(2 edits)

Well, it looks like the black bars are gone now and I'm playing at full 1920x1200. Not sure if that's intentional, but it's causing a lot of other visual issues now, such as the game being visible behind the title screen / main menu at the top and bottom, the semi-transparent bars for cutscenes just hanging out there at the edges while playing, and during cutscenes they don't cover the top and bottom parts of the screen now.

As for the dialogue issues, the slime dialogue works now but I still get a freeze at the shrine, at least there's a handy popup window for errors now though.

Here's a handful of screenshots: 1 2 3 4 5

(1 edit)

Crap, you're right. I disabled that to test something and forgot to re-enable it. I'm pushing a small update now with that + another attempt at the encoding issue (I might have just missed a ToString the first time). I'm glad the error popup works anyway.

EDIT: I forgot to mention, there's a bug with the glow effect on the sun/moon when the letterbox bars are active. The glow effect is from an asset, so I emailed the devs to try and figure it out.

Nope, still the same freeze with the text. At least the black bars are back now.

Okay, I was able to reproduce it by switching my locale to Finnish, and it looks like I can hard fix the problem by just forcing the game into English (US) locale in the code. Will include that in the next update.