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(1 edit) (+1)

Pretty fun, but the core progression seems hinged on an inability to complete the second or third floor without dying at least once to boost your starting level/stats. Something that felt out of balance was the base speed of the player and the duration of invincibility after being hit. I found the basic skeletons really difficult to avoid during the first file/first few floors. The music and art are very enjoyable though, and I especially liked that you could just keep stacking gun types and not lose out on what you're already using, that added a lot of fun! It's a cool concept worth exploring more of.

(+1)

Hey! Thanks for playing :D. It's actually not impossible to beat the game on the first attempt after getting used to the enemies (and realizing that the bazooka is overpowered) but yeah it's intentionally really hard so people lose on their first attempts. Getting the game balanced is something I only got to do on the last day so it's definitely not its strongest poing. Glad you liked it nonetheless!